Nice feel to it, worth exploring the idea further I think. Maybe the camera could reset to a decent position for each scene so you're not entering a room with the player out of sight behind the wall etc.
Anywhere but Here
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I know I'm a little late to be typing this, and that it has been awhile since you published this game, but I think you should make this game into levels, and every level has the doors open up to somewhere new.
Also, I think you should make it first person, since trying to control the character and the camera simultaneously is kind of obnoxious.
Anyways, that'd be my two cents, and I would also like if there is anybody willing to sub me on YouTube (WreckinPoints11).
Great job on this game man, very sweet :)
Hey Your game is pretty kickass,
I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;
Only five questions for my documentary:
1. What feature in your game can the player not experience anywhere else?
2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)
3. Who helped you decide to become a game dev?
4. What feature of the game do you absolutely love that no one would probably ever find?
5. What do you believe video games mean to humanity?
First couple of episodes
if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.
also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.
I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.
do you think you'd be interested in being my guest?